Tallian Saotome wrote:drdxie wrote:If everyone is so upset about risk vs reward.. .just let me add.. that if you are in an alliance in null.. there is almost zero risk in farming anoms and belt rats. You have intel channels and local to pre warn you of any danger. I have a toon in NULL and I can happily farm anoms all day in my PVE tengu without a care in the world. I worry more about being ganked in HS in a faction fitted ship than I do in the NULL pocket my alliance is in.
Sorry, those things all take alot of work to keep going. Do you know how hard it is to keep intel channels from becoming useless while people talk about how X hostiles avatar looks like their math teacher?
Those things in nullsec are not provided by CCP. We worked to make them a reality. How much work did you do for your safe isk making?
This is why I continue to argue that highsec residents deserve a better set of gameplay tools to take security into their own hands. The bounty system is outdated and lackluster, non-transferrable killrights do nothing to foster a player-driven security economy, and the result is that those that get crucified for being "carebears" have no resources at their disposal to actually make high-security space safe themselves.
Despite all the tears about how privileged high sec residents are, the bottom line is the mechanics still favor the prankster. Ganking in highsec is (literally) child's play, as any 12-year old with a Brutix, a few million skillpoints, and an hour lesson from a Goon instructor can engage in this freely for as long as he wants, paid for by isk he didn't even have to work for. I'm not exaggerating here, this is what The Mittani has gloated about continuously since stepping into the public spotlight.
This whole "carebears don't want to play in the sandbox" whine is really rooted in the narrow-minded assumption that risk = ship death. Miners, manufacturers, and especially market traders often take large risks to achieve a profit, even if that risk is of a financial nature instead of physical harm. Players that enjoy that half of the game are told by those that enjoy shooting that they must regularly bend over and suffer from regular ship loss or else they don't belong in the game. This is horseshit.
I have no interest in having a guns-off, flag-yourself-for-PvP zone in the game. However, select areas of space where ganks are *possible* but still present a significant challenge to the aggressor, should be allowed to protect gameplay diversity. The problem is that unsolicited highsec aggression is NOT any genuine challenge today, because empire citizens lack the ability to defend themselves against long-term shenanigans like the ice interdiction. Its not
their fault that CCP hasn't looked more at developing player-centric bounties, wardecs, CONCORD, crimewatch, etc. Highsec space
should be an area where players can enjoy activities with a reduced chance of ship loss. But
they should be able to make it difficult for the pranksters instead of being forced to rely on this crappy substitute in the form of NPC police.
As a lowsec resident and FW pilot who enjoys nothing more in the game than to log on, get some kills, lose some ships, and have a laugh, I get sick of hearing suicide attacks called "PvP" and that "gankage is what makes EvE a sandbox". Thats
not why most players play EvE. There is loss that is fun (I have no bad feelings when I've gone up against a good enemy and lost) and there is loss that is tear-your-hair-out-frustrating. If we're going to clean up things like POS mechanics, UI, and other features of the game to eliminate setbacks and frustration, reducing childish pranks is as justified as any other fix that makes gameplay more fluid and fun.